MobiusPath - Two Slow Runs


[video length 17:10]
Video download: mp4 [~50Mb]
*Your browser might try to download the whole file before it starts playing anyways...

One of the new events is "MobiusPath", and it's more fun than it should be lol.

The idea is to be like a usual level only have infinite length, go as far as you can within time limit!

There are some other little tweaks, like all characters being different classes and the possibility to rewind the clock a little if a wave is finished fast enough.

I wonder how they did the code to alter the usual way levels work... Today I unlocked the Tower of Judgement, a normal game scenario, that also tweaks how levels usually work. Then again I like to think how the achievement system works but that such a common feature you could probably look up a standard practice for it. I should do that actually.

But this is cool. Maybe I just like the music :)

These two runs are mediocre but I couldn't screen record a better one. :/

Some of the enemies are really time-consuming to kill, which was obviously the point. My best (with a great team of good players) made it to wave 14. The very best top-ranked players were only making it to wave 17 at that time of day!

They only let you try/retry this event during certain time windows during the day. This video shows my last two tries for midday time window, August 31st.